Posts Tagged ‘re-AOL’

I am finally hardwired right into the modem!

Once I figure out whether or not I want to restart some of these games and resume streaming, that looks to be what I’m going to do. Progress in the actual game versus more streaming hours… let’s see, let’s see.

In the interim…

Another re-AOL post, because we’ve definitely made some progress as a project whole!

One of the developers was able to code Neverwinter Nights back onto AOL, or onto the re-AOL experience (I’m trying to word this so that people who don’t know a lot about programming will still understand what I mean)! This used to be an AOL-exclusive MMO that existed when a lot of us were probably children, so was brought back purely for nostalgia’s sake… and because so many of us liked it while we were growing up.

That same developer is also continuing to work on bringing us Slingo and Splatterball as well! Eee!

It isn’t a weekend without a re-AOL update, folks.

Developers and programmers (I do the front desk sort of stuff in the Discord chat, and in re-AOL chatrooms when I see that there’s a need for it, like helping people download and install the client, answering questions, getting answers to questions, facilitating conversation, the whole nine) have been working on some back-end fixes to problems like “hanging SNs” — where, after disconnecting, it would still say that you “were logged in”, which a mod could fix by booting your screen name off so that you could actually log in yourself — and the occasional doubling up of screen names in the People In Room list. We still have… screen names that do that, but the things I’ve mentioned are already happening less than they were, which is awesome! And there’s the occasional “missing line”, where when someone tries to send something to a re-AOL chat it just doesn’t send, but that’s happening less than it was. (Later, we’re going to get Slingo and Splatterball!)

This is the fun of alpha testing, though. And programming during the alpha stage, too. We squash bugs.

I think it’s time for another re-AOL post, folks!

Sometimes the randomly generated Guest screen names are amusing. I try hard to screenshot them.

Anyway…

As always, a lot of work gets done behind the scenes by devs (developers) to improve re-AOL’s stability and security, which directly translates to more people being able to enjoy using it, the chat rooms functioning better, Instant Messenges functioning better, the whole nine. One of the developers has been working hard on bringing us Slingo, though! In before a lot of the people reading this post go nuts, though: that’s the slots and bingo — portmanteau — that a lot of us who used this version, and subsequent versions, of America Online grew up playing because the only place that you could play it for the longest time… wait for it… was America Online. And man oh man, growing up did I love me some Slingo. I am going to love playing it again on re-AOL when Tommy brings it back for us. I savor the nostalgic experience of being able to play one of my favorite online games on something that I grew up with. You literally can not beat that, folks. Any of that.

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