Archive of ‘MMORPGs’ category

(insert Kansas lyrics that fit on one line, literally)

Ever since my mother passed away, I don’t really celebrate Thanksgiving.

Given the actual history of the holiday, I see absolutely no need to… that, and Bub is partially Native American on his father’s side (and one hundred percent complete sass on my side). We ate food as normal, had snacks as normal, and I got some time in getting our sorceress through Hell mode in Diablo 2: Resurrected. Once I gain some more levels past that by doing Ancients runs, Baal runs, and Cow runs — since when are cows not enjoyable in this game? — I’m going to start hunting on my own for a Shako, which is probably one of the best things I can get our sorceress at this point, not to mention having it on hand for other characters that may need to borrow it when their levels and stats are high enough to be able to equip it. Put a Perfect Topaz (…how many can you fit in this thing, anyway?) in it and it will serve more than one purpose. I just need to pace myself though because my brain will not let me play hours and hours of a game that I enjoyed in my adolescence and early adulthood, and at that, one that Bub enjoys. He likes both Diablo 2 and Diablo 3. I’ve never tried World of Warcraft on him because you have to pay to play it, and that would be the time that my migraines strike or my seizures become… more prominent, and I wouldn’t want to waste money on something that I can not reasonably commit to for periods of time even if Bub might like it. I don’t know. I’d rather pay once to cover the costs of owning a copy of the MMO and then play when we can. Yes.

Luckily though, this game doesn’t have any sudden, more persistent flashes like Niantic made Pokemon Go.

I miss playing Pokemon Go with Bub, but we have this pandemic, and was the “flash” problem even fixed?

This is a new way to reinvent the wheel, I’ll admit.

Sometimes new players to Diablo II: Resurrected, or even people who played classic as infants younger versions of themselves, surprise me with the tactics that they come up with. One such tactic is seen in Secret Cow Level games on Hell difficulty, where… wait for it… everyone separates up and Magic Finds on their own against hordes of strong cows meant to be taken on in groups, which has historically always been the plan…

Yeah.

About that.

For people who play sorceresses, when you run out of mana you become a sitting duck. Playing a ranged character becomes difficult when you are the only one keeping cows off of you — better hope that you don’t run out of arrows, bolts, and to a slightly lesser degree, mana (since you can still fire arrows and bolts even if you are low on mana). You would have to drastically overlevel for Hell Cows to even remotely make this worthwhile, and yet this is still a thing. So this “separate to have better Magic Find” thing really confuses me.

Bub and I have a level sixty-six sorceress outfitted with Magic Find items, but we tend to play in groups.

This is our progress in Diablo 2 so far.

Admittedly, we’ve spent the most time leveling up our sorceress because sending a freezing orb across the screen is always fun, and she is also equipped with massive Magic Find-boosting equipment, increasing the likelihood that good items will drop for us on kills. This, in turn, has been used to begin to outfit other characters. Now that our sorceress has reached Hell difficulty, this means that we can use Freezing (Frozen? I always forget) Orb and Blizzard once I’ve maxed that out for us to mine Secret Cow levels for drops at varying difficulties… mostly Hell though. It’s getting to the point that we could probably actually solo Normal.

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