Author Archive

“I won’t defeat this boss for my kids.”

This is actually something that I have heard gamer (gaming?) parents say.

It’s usually also the ones who state that “anyone who uses walkthroughs is not a real gamer, or not a good enough gamer,” so the two kind of go hand in hand. I try to avoid these parents if I see them “out in the wild”.

They literally say, with their mouths, that if their kids struggle in a game that they will not help them. Or some of them say that they will, but that they “won’t help them with the final boss, because they have to do it on their own”. Do you know what kind of message that might send your struggling kid, especially if they’re young? Not only do the kind of parents that say these things tend to… carry it over into other aspects of parenting, but this is a really fantastic way to make your child want to give up on gaming (which is another thing that these parents, the Patrons of Gaming, would probably seethe over if it happened in front of them).

Tell me though, what is so bad about helping your child when they need it?

What is so bad about helping your child when they need any sort of help from you?

Because that sends the message that they can come to you for help for any reason and that you will be there to help them no matter what. And this will achieve exactly what you want to achieve but are going about trying to achieve in the worst possible way — your child will remain interested in video games and might pass that interest on to their children. (Or, you could do exactly what you’re doing now, cause your child not to be interested in video games at all, and stop that with this generation. This is your call here…)

Ways that I accommodate for my disabilities.

These are just some of them, and I thought I would share them here.

· wearing sunglasses in the house, or indoors, as necessary
· keeping lights in my area of the house dimmed (sufficiently on, but dimmed)
· keeping the brightness setting on my cell phone suitably low
· running fl.ux on my computer in Cave Painting mode
· taking medication for migraines at the very first signs of a migraine, rather than questioning it
· setting up posts to queue when I’m feeling alright, just in case I have a particularly bad migraine (for me)
· getting as many non-daily chores done as I can when I’m “having a good run of things”
· trying to limit screen time (especially so I can “use those spoons” on video games for Bub as needed!)
· keeping the volume low, or even off, on things unless it absolutely needs to be on for whatever reason
· making sure that I get plenty of sleep each night, and making the conscious effort to do so

Walkthroughs are not a bad thing.

In so many circles have I seen walkthrough use lamented as the actual bane of other people’s existences — the idea that other gamers might need enough help to use them, or the idea that other gamers would use them. Allegedly you are not a “hardcore enough gamer” if you need to use them. Some people devote way too much of their time to defining what is a “hardcore enough gamer” to come up with arbitrary requirements as to what this… entails, and I try to avoid these conversations and associating myself with these people, but I’ve seen enough peripheral complaining about walkthrough use that I had to mention it.

You are not a bad gamer, or “not hardcore enough of a gamer”, if you need to use a walkthrough.

Even if you need to use a walkthrough for every single game you play, that does not define you as a gamer.

You are not “less than” for needing assistance in games.

This is an insiduous form of gatekeeping, and I dislike it a lot. God only knows that I’ve used walkthroughs when playing games, especially with Bub, to cut down on the amount of screen time that I expose myself to in the name of not giving myself an unnecessary migraine. If I can plan out what I’m going to do in a game when, I can shorten my exposure to the screen, which is an extremely good thing. This allows me to continue to enjoy something that I love, let me play video games with Bub, all while not walking myself into a particularly severe migraine — for me — because I spent hours wandering around lost in a video game.

So far, walkthroughs have allowed us to enjoy games in that they allow us to shave off time that would otherwise have been spent wandering around absolutely lost causing a migraine for no reason. We achieve short objectives, frequently save the game just in case, I monitor for symptoms, and we continue from there…

But there is a reason that there is the ongoing joke that our backlog is far taller than Bub. No shame in that.

1 439 440 441 442 443 446