Posts Tagged ‘chatting’

I am finally hardwired right into the modem!

Once I figure out whether or not I want to restart some of these games and resume streaming, that looks to be what I’m going to do. Progress in the actual game versus more streaming hours… let’s see, let’s see.

In the interim…

Another re-AOL post, because we’ve definitely made some progress as a project whole!

One of the developers was able to code Neverwinter Nights back onto AOL, or onto the re-AOL experience (I’m trying to word this so that people who don’t know a lot about programming will still understand what I mean)! This used to be an AOL-exclusive MMO that existed when a lot of us were probably children, so was brought back purely for nostalgia’s sake… and because so many of us liked it while we were growing up.

That same developer is also continuing to work on bringing us Slingo and Splatterball as well! Eee!

It isn’t a weekend without a re-AOL update, folks.

Developers and programmers (I do the front desk sort of stuff in the Discord chat, and in re-AOL chatrooms when I see that there’s a need for it, like helping people download and install the client, answering questions, getting answers to questions, facilitating conversation, the whole nine) have been working on some back-end fixes to problems like “hanging SNs” — where, after disconnecting, it would still say that you “were logged in”, which a mod could fix by booting your screen name off so that you could actually log in yourself — and the occasional doubling up of screen names in the People In Room list. We still have… screen names that do that, but the things I’ve mentioned are already happening less than they were, which is awesome! And there’s the occasional “missing line”, where when someone tries to send something to a re-AOL chat it just doesn’t send, but that’s happening less than it was. (Later, we’re going to get Slingo and Splatterball!)

This is the fun of alpha testing, though. And programming during the alpha stage, too. We squash bugs.

Should any of this have surprised me, though?

The posts that I make about re-AOL and my experiences with predatory behavior on apps and sites like Discord (and within the gaming community as more of a whole, but also something that I expected getting into it int he first place) continue to have significant traction as per details on my internal tracker. I tend to hold back comments on those posts so that the people who participate in that predatory behavior don’t have opsec (OpSec? Opsec?) on “fresh blood” or “new blood” as they might like to call it… I’m not going to give them other people’s contact details and, in doing so, hand other people over for them to inflict that sort of behavior on. If people want to own up to their predatory behavior they first need to stop… doing predatory things, cutting it off at the source. But I don’t have faith in a lot of these people actually being capable of doing that if any of you know what I mean, so I don’t expect them to actually do so, and I don’t expect an apology or significant behavior changes out of any of the individuals whose behaviors I have touched on.

As stated in more than one post at this point, there are reasons that I am extremely reluctant to meet people off of the Internet in person. Under the right circumstances I might be willing, such as conventions and… safer places to do these meet-ups in, but I’m not just going to pick and choose random people to meet up from the Internet with (I have a whole story prepared on that, and I’m eventually going to get around to it).

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