Posts Tagged ‘streaming’

Well, that was certainly new and unexpected.

For some reason, the gaming computer — the desktop — seemed to have some kind of BIOS or hard drive error, or… something that completely formatting and reloading fixed, and now that I’m getting to be on the tail end of that I’m finally writing this post. I’ve finally gotten Windows 11 back on here, have downloaded and installed all of the Origin games we have (here’s looking at you and the newest few expansion packs, The Sims 4), am about midway through our Steam collection, and will get to our Epic Games collection once I am all done with that. I will then cull startup processes that don’t need to run when the computer is started up and make sure that nothing is running that would actively slow down the computer, because that’s never good. Right now, I’m choosing not to format the internals beyond that or any of the externals, and I’ll see where that takes me in terms of free space. Luckily Bub managed not to know that this actually happened.

He did see me tinkering around in the computer at one point, but he didn’t know that I had to reload the OS.

I might buy a cheap SSD hard drive off of eBay just to have on hand, just to be on the safe side.

These have been days… days that have ended in y and have caused migraines that have lasted for days.

We’ve finally solved the problem, so let’s do this.

I’ve resumed streaming now that the gaming PC is hardwired straight into the modem! Now that there is a more direct connection to the Internet, I only had ten or eleven slow frames… not five hundred (or worse, more) like I had been getting some of the time, which is great. I can and will definitely take that. Streaming at 720p was almost effortless, as were following Twitch Studio’s recommendations based on the computer that I was on and what my bandwidth and Internet speeds were. I tested it out with Among Us, and in the coming days and weeks I’m going to start (almost) all of the games over that I had been attempting to stream wirelessly so that I can get more hours out of streaming them on the computer that is currently hardwired to the modem. I’ve also been continuing to finagle with the Steam Deck setting certain buttons to certain actions in… certain games so that they are more playable, although I am seriously impressed with Valve’s level of commitment to making games optimally compatible with it, resulting in me having to let sometimes up to twenty games update each morning when I turn the thing on. Good times, am I right…

Maybe I’ll get Twitch Affiliate sooner than I had originally anticipated. At any rate, let’s finally do this, folks!

I intend on getting back to streaming soon!

My gaming computer (or, as I like to call it, our gaming computer) is hardwired, as I’ve mentioned!

Download speeds are almost phenomenal at this point, especially when they are compared to previous speeds, and upload speeds are so much more stable. I’m looking forward to resuming streaming soon, although I need to figure out whether or not I want to restart games to have more streaming hours with them streaming them from the beginning or… not. I know that was a mouthful. And I do know that I want to add some games to the assortment of games that I’m already streaming, one of which being Cuphead complete with DLC. Not only do I like it — it may be extremely difficult, but it’s adorable, so I put up with it in spite of that — but one of my friends who tries as hard as he can to watch my streams in spite of being in a different time zone (Freeza, -2 hours from me) likes it, so I figured… why not? If repeated deaths annoy me too much I can always take a break from it and play other games until I’m ready to pick it back up, whenever that date may be. I don’t need to burn myself out on something I like that I want to make into something…

I am finally hardwired right into the modem!

Once I figure out whether or not I want to restart some of these games and resume streaming, that looks to be what I’m going to do. Progress in the actual game versus more streaming hours… let’s see, let’s see.

In the interim…

Another re-AOL post, because we’ve definitely made some progress as a project whole!

One of the developers was able to code Neverwinter Nights back onto AOL, or onto the re-AOL experience (I’m trying to word this so that people who don’t know a lot about programming will still understand what I mean)! This used to be an AOL-exclusive MMO that existed when a lot of us were probably children, so was brought back purely for nostalgia’s sake… and because so many of us liked it while we were growing up.

That same developer is also continuing to work on bringing us Slingo and Splatterball as well! Eee!

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