Posts Tagged ‘Square-Enix’

The 3rd Birthday

Parasite Eve was one of the greatest games of the decade, even though it was released in an era where we praised pixelated graphics and regarded them as being some of the absolute best for their time (isn’t it funny how things change over the course of several decades?). It also had one of the best ending songs I’ve ever heard, not to mention some awesome remixes. It really paid homage to the novel that inspired it, and the movie that came out afterward actually wasn’t half bad. Everything that paid homage did so in a great way.

The sequel to it that came out in 1999 was a bit dustier than the original, but when you have something that groundbreaking to live up to, you honestly can’t — or shouldn’t, for that matter — expect it to be as perfect as the title that came before it. But it was still a good game in its own right. The graphics were more polished, the storyline was still decent, and the tweaks that had been made to the battle engine still made for a compelling game that made you want to play all the way through to the end. And just like the game that came before it, the soundtrack was brilliant. The end song doesn’t quite have the punch that “Somnia Memorias” did, but “Gentle Rays” is still an extremely good song in its own right, and you can tell listening to the songs in Parasite Eve II that a lot of time and effort was put into the soundtrack. Things were still good.

Sadly, all I can say that I liked about The 3rd Birthday was the soundtrack. I played it for completion’s sake, having been an enthusiastic fan of Parasite Eve, wanting to finish the series out when I found out that a new game in the franchise was finally coming out. And when I played through it, all I felt like I was getting was fanservice, the “Parasite Eve label” slapped on a game that desperately tried to bring back old-school fans of the franchise to a game with better, newer graphics, a sharp soundtrack, and perhaps the world’s worst plot (seriously, read up on it if you haven’t already played it or spoiled it for yourself… the plot has so many holes it’s practically Swiss cheese, and it is that bad). You can listen to the soundtrack here if you’d like, as to me, that is the only redeeming quality that the game has. It became a shoot ’em up that tried way too hard to pull old-school fans in to the game, which dismayed those who liked the franchise for what it was, and the fanservice was — is, depending on whether you’ve thrown the baby out with the bathwater at this point — incredibly over the top. For Christ’s sake, the more damage Aya takes during battles, the more holes you see in her clothing, and this is done in so obvious a way that you can tell it was intentionally done. Jesus…

I don’t want any more sequels if this is literally how they are going to be handled. I don’t. Just stop them here.

(And the irony? Because the game’s supposed to be an RPG, that’s the category I put it in.)

In which we go the opposite way!

Although I can’t say that Bub hated it (although I swear, killing Caius was probably his favorite thing about the entire game, and his end goal, even though he didn’t seem to hate Caius… he just wanted him dead), I could tell that he preferred Final Fantasy XIII to Final Fantasy XIII-2. And although I liked Final Fantasy XIII a lot, I’m not even going to lie — I loved the fact that Final Fantasy XIII-2 was almost immediately open-world.

Sure, you had to do certain things to advance the plot… but you could also do a whole lot of optional things, and there was no timer on it like a certain game that I’m going to talk about in the next post you’ll see that you probably already know the name of. You could do what you needed to do to advance the plot of the game, and you could do whatever optional things you wanted to do, at your leisure. And that’s exactly what I loved about Final Fantasy XIII-2. That, and the fact that Serah was the lead heroine of the game. I’m not even going to lie. I loved that about the game as well. You also only had two (three, if you wanted to fill the third space up with a creature that you caught, which is wise… we eventually caught a Silver Chocobo as soon as we could and leveled it up) characters to worry about leveling, which takes a bit of stress out of leveling a whole bunch of characters. Although Final Fantasy XIII had an enjoyable cast, you had to make sure that all of them were equally battle-ready, because sometimes you controlled them at different times.

Actually, in most games you need to make sure that your entire cast is equally hardy for battle.

At first, I tried to defeat the final boss in this game without equipping my Bub for the final fight. I just wanted to see if I could do it on my own. All it took was Caius slamming Serah and Noel’s faces into the ground for me to realize that it was a foolish idea. So I went and leveled a bit more, then did the proper thing, equipped my Bub, and Bub proceeded to teach Caius a thing or two about insulting his mom, followed by slamming Caius’ dragons’ faces into the ground whittling down their HP until all three of them were at zero just to teach him another lesson. Because you don’t ever insult his mother even when his mother tries to go it solo.

And that gets us to Lightning Returns, which is where we are at in our Final Fantasy gaming saga.

Another great game by Square-Enix.

Final Fantasy has been knocking it out of the park crafting games that don’t really have anything wrong with them lately. And I know that I’ve been… saying it a lot lately, but of all of the games that we play on a regular basis, this was another one that had so much going for it that I couldn’t really think of anything wrong with it. Some people may complain about how linear Final Fantasy XIII was and use that against it, but playing games with an autistic child, I’ve come to appreciate linear games more and more now — they’re harder to get lost in, so it’s easier to appreciate the story in, and you can focus more on things like making sure that your characters are better equipped for battles. And that was definitely one thing that we took advantage of while playing this game. Since getting lost was not really something that we had to worry about, I could pay more attention on making sure that our characters were as ready as they were ever going to be for boss battles. Because let me tell you, coming by in-game currency was actually probably the most difficult thing in this game, although it was not outright impossible. You just had to manage your currency a bit better than in other games, where you could just grind monster after monster and have enough after awhile to splurge if you were a bit patient. Or patient enough. Because it really depends on the specific game itself, let me say.

Bub’s favorite character was clearly the chocobo that hung out in Sazh’s hair.

My favorite character in the Final Fantasy XIII franchise should be incredibly obvious.

This was a game where “characters coming together for a common cause, and not all of them knew each other,” really worked, as did the “us against the world,” trope without it actually turning into a trope. I’m actually glad that this turned into a trilogy, and this game played so well that it advanced without turning into long, boring hours spent grinding or going from one place or the next. Soon enough, you were halfway through the game, and then before you know it, as the plot was progressing and you were learning more about each character and the plot, you were nearing the end, then at the end. And the world was saved…

This was also another one where Bub and I walked up to the entire boss without knowing that it was actually the final boss. But because I had equipped my Bub, we kind of… waltzed on her (well, he did), managed to defeat the entire boss in fifteen minutes, realized that it was actually the final boss, and then I swear that I wanted to actually die laughing once the end scenes began to roll and I realized what we had actually done. We have a habit of walking up to final bosses without realizing that we’ve done so, and as long as my Bub is equipped, screwing them up. It’s in our nature as long as we tag-team them together…

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