Archive of ‘personal’ category

Walkthroughs are not a bad thing.

In so many circles have I seen walkthrough use lamented as the actual bane of other people’s existences — the idea that other gamers might need enough help to use them, or the idea that other gamers would use them. Allegedly you are not a “hardcore enough gamer” if you need to use them. Some people devote way too much of their time to defining what is a “hardcore enough gamer” to come up with arbitrary requirements as to what this… entails, and I try to avoid these conversations and associating myself with these people, but I’ve seen enough peripheral complaining about walkthrough use that I had to mention it.

You are not a bad gamer, or “not hardcore enough of a gamer”, if you need to use a walkthrough.

Even if you need to use a walkthrough for every single game you play, that does not define you as a gamer.

You are not “less than” for needing assistance in games.

This is an insiduous form of gatekeeping, and I dislike it a lot. God only knows that I’ve used walkthroughs when playing games, especially with Bub, to cut down on the amount of screen time that I expose myself to in the name of not giving myself an unnecessary migraine. If I can plan out what I’m going to do in a game when, I can shorten my exposure to the screen, which is an extremely good thing. This allows me to continue to enjoy something that I love, let me play video games with Bub, all while not walking myself into a particularly severe migraine — for me — because I spent hours wandering around lost in a video game.

So far, walkthroughs have allowed us to enjoy games in that they allow us to shave off time that would otherwise have been spent wandering around absolutely lost causing a migraine for no reason. We achieve short objectives, frequently save the game just in case, I monitor for symptoms, and we continue from there…

But there is a reason that there is the ongoing joke that our backlog is far taller than Bub. No shame in that.

Please watch your children online.

As a child, I never thought that I would actually make this blog post as an adult…

But as a child, the only way that I had to get online was America Online, and most of my formative years were spent on dial-up with my parents having an idea who I was talking to, not quite approving of the “crowd of people” that I associated with for most of that time, but never really doing anything about it. I lived in the day where it was forbidden to give my full first name, or even my last name, to my friends, did so anyway to “rebel against my parents”, and had my so-called friends “use my name against me” whenever I did something that they did not like. Now, with the advent of Facebook, everyone knows your legal name (unless you’ve intentionally created an account where you’re not using it), so that’s almost absolutely moot.

But since you can do so much more on the Internet now, I feel like more parents need to be aware of what their children are doing online… and that more children don’t need to be given significant, unfettered access to the Internet. Even if it “makes their children mad”, mad is safe. As long as they’re young, they don’t need to have social media accounts in their own name, at least not unless their parent is friended with them on that account, has access to it themselves, and knows precisely what they are posting. Children do not need to have “safe spaces” on the Internet where they can share things away from their parents’ eyes, because this usually leads to bad things. They need to use age-appropriate sites that are either monitored by adults and used in an appropriate capacity, or they need to be monitored by their own parents to ensure that they remain safe online until they are old enough not to require monitoring. This is how we keep children safe.

Facebook has an age requirement for a reason. So do several popular chat programs.

But this doesn’t mean that parents should let their children “have at it” and not monitor them on their own.

Even if they’re busy working, they should either at least know what their child is doing or install parental control programs on their computers at home to ensure that their children can only access safe, age-appropriate websites or use the Internet at certain times or only for a certain number of hours per day.

“Worst-case scenario,” there is also the possibility of placing a password on the computer and putting it in themselves when they are around to provide monitoring, if that is absolutely something that has to be done.

Sure, a lot of the Internet is good. Most of it may be. But there are plenty of places on it that are not good.

Please know what games your children play.

I can’t begin to tell you (or, more literally, write about) how many times I’ve encountered a parent who “doesn’t really know what their kids play,” even though in most cases they’re the one who’s bought the game for them. Most of the oversight is because they’re too busy working, so they buy whatever game their kid asks for, so I can kind of see why this happens… even though I wish that wouldn’t. I wish that more parents could, or would, take the time out to do at least a little bit more research into the games that their children own, especially the ones that they are actively playing, particularly the ones that involve online play — I’ve actually surprised parents by telling them that online play is not rated as interactions can not be controlled, only punished after the fact if someone breaks a rule in an online game, is reported, and is actually punished for breaking that rule. They seemed to think that online play was encompassed by the game’s ESRB rating.

Good things to do to get a feel for games for your child:
· check out the ESRB rating, of course, as this gives you a general idea
· Google the game and read the summary, as this helps even better
(as you can get a feel for whether or not a game is appropriate for your child if you have not bought it yet)
· read the back of the game if your child already owns it for a synopsis
· Go to Amazon and read the reviews for the game (this is where you’ll find the most honest assessments)
· ask gamer friends if you have any for critiques on the game
· know which games require online interaction and Google how that tends to go

Hopefully some of these tips can help, as not many of them take a whole lot of time!

The “forced microphone” policy.

Whenever games allow you to use the microphone, Bub and I opt out of this without fail. We also tend to mute the mic on games that allow us to do this. But whenever games force you to use the microphone and listen in on others’ conversations and there is no way to prevent this, even if this game is otherwise the best game, this is a game that we take a hard pass on. And we have to do this because Bub has to be protected.

Bub’s vocal inflections let everyone know that he is disabled, and this is something that he can not hide. It would then make me make the incredibly hard choice of not playing the game with him so that people on the other end of the game did not hear his vocal inflections, or having him play alongside me and risking being asked inappropriate questions about him (“is he retarded?”, “is your son retarded?”), or making fun of him for the way he sounds. So I would either play the game that I had bought him without him to protect him, which would exclude him, or I would run the risk of Bub being bullied and made fun of by attempting to include him if a bully is on the other end of the mic. So the easiest way to solve both of these problems is: don’t buy games that force you to use the microphone. Research the game, find that out, make that decision. Done.

The only way that we work around this is if you can choose who you party, or team, up with. If I can select friends of mine who I trust to play the game with, that’s different. That makes the game playable. But if it’s a random distribution of players and there is forced mic use, I don’t purchase the game and we don’t play it.

I wish more game developers took this into consideration, because I am sure that Bub isn’t the only person that something like this applies to. I am sure that there are many other disabled individuals out there who have to stay completely silent on the mic during games like this in fear that they will be bullied if if they speak. There may be individuals who have severe social anxiety for whom forced mic use petrifies them, and this may apply to them too. There are aspects of gaming culture that need improvement. This is one of them.

1 310 311 312 313