Posts Tagged ‘Square-Enix’

In case anyone is still wondering, yes…

Lightning Returns continues to annoy me, but I am going to see it to the end.

At some point. I’m not quite sure when that point will be right now, but I will see it to the end.

I suppose one of the biggest annoyances about games like this is that I like to explore and find things on my own time, and having the perpetual annoyance of a literal “Doomsday Clock” there reminding me that I only have so long to complete certain tasks (unless I want to fail the game and have to start all the way over) is literally rushing me around, and at that, forcing me to rely on a walkthrough when I mean, I could have just moseyed on around at my heart’s content… at least until, or unless, I needed one. There’s the fact that I want to see this whole storyline to the end, having liked both Final Fantasy XIII and Final Fantasy XIII-2 as much as I did, even though I liked both of those games for different reasons. But one of the biggest annoyances to me, if not the biggest annoyance, in a game is being forced to do something on someone else’s time, even though Chronostasis does make it a bit easier to… stall things, by literally stalling things (by literally stopping time for relatively short increments, even though you have to “earn” that by killing so many enemies that you have enough EP to stall time, which can be a bit difficult to do at certain points in the game, is this just me?).

Timed missions, I can tolerate. Where nearly the entire game, or the entire game, is timed, not so much.

Maybe I should have mentally prepared myself for this by mentally preparing myself for this.

For the multiple reasons that I have written about, I do intend on finishing this at least once, but I think that is honestly all I am going to give this game. This will probably actually be my least favorite Final Fantasy game for that one reason, and that one reason alone: the Doomsday Clock forcing me to practically rush through the game so as not to mosey on through so slowly that I actually got a Game Over and had to start the entire thing over again because damn it, that is what I like to do in games when you give me the chance, I do like to explore if you let me. And clearly this entire game is structured around not letting you explore because you have a clock constantly reminding you that the world as you know it is going to end in how many days?

The 3rd Birthday

Parasite Eve was one of the greatest games of the decade, even though it was released in an era where we praised pixelated graphics and regarded them as being some of the absolute best for their time (isn’t it funny how things change over the course of several decades?). It also had one of the best ending songs I’ve ever heard, not to mention some awesome remixes. It really paid homage to the novel that inspired it, and the movie that came out afterward actually wasn’t half bad. Everything that paid homage did so in a great way.

The sequel to it that came out in 1999 was a bit dustier than the original, but when you have something that groundbreaking to live up to, you honestly can’t — or shouldn’t, for that matter — expect it to be as perfect as the title that came before it. But it was still a good game in its own right. The graphics were more polished, the storyline was still decent, and the tweaks that had been made to the battle engine still made for a compelling game that made you want to play all the way through to the end. And just like the game that came before it, the soundtrack was brilliant. The end song doesn’t quite have the punch that “Somnia Memorias” did, but “Gentle Rays” is still an extremely good song in its own right, and you can tell listening to the songs in Parasite Eve II that a lot of time and effort was put into the soundtrack. Things were still good.

Sadly, all I can say that I liked about The 3rd Birthday was the soundtrack. I played it for completion’s sake, having been an enthusiastic fan of Parasite Eve, wanting to finish the series out when I found out that a new game in the franchise was finally coming out. And when I played through it, all I felt like I was getting was fanservice, the “Parasite Eve label” slapped on a game that desperately tried to bring back old-school fans of the franchise to a game with better, newer graphics, a sharp soundtrack, and perhaps the world’s worst plot (seriously, read up on it if you haven’t already played it or spoiled it for yourself… the plot has so many holes it’s practically Swiss cheese, and it is that bad). You can listen to the soundtrack here if you’d like, as to me, that is the only redeeming quality that the game has. It became a shoot ’em up that tried way too hard to pull old-school fans in to the game, which dismayed those who liked the franchise for what it was, and the fanservice was — is, depending on whether you’ve thrown the baby out with the bathwater at this point — incredibly over the top. For Christ’s sake, the more damage Aya takes during battles, the more holes you see in her clothing, and this is done in so obvious a way that you can tell it was intentionally done. Jesus…

I don’t want any more sequels if this is literally how they are going to be handled. I don’t. Just stop them here.

(And the irony? Because the game’s supposed to be an RPG, that’s the category I put it in.)

In which we go the opposite way!

Although I can’t say that Bub hated it (although I swear, killing Caius was probably his favorite thing about the entire game, and his end goal, even though he didn’t seem to hate Caius… he just wanted him dead), I could tell that he preferred Final Fantasy XIII to Final Fantasy XIII-2. And although I liked Final Fantasy XIII a lot, I’m not even going to lie — I loved the fact that Final Fantasy XIII-2 was almost immediately open-world.

Sure, you had to do certain things to advance the plot… but you could also do a whole lot of optional things, and there was no timer on it like a certain game that I’m going to talk about in the next post you’ll see that you probably already know the name of. You could do what you needed to do to advance the plot of the game, and you could do whatever optional things you wanted to do, at your leisure. And that’s exactly what I loved about Final Fantasy XIII-2. That, and the fact that Serah was the lead heroine of the game. I’m not even going to lie. I loved that about the game as well. You also only had two (three, if you wanted to fill the third space up with a creature that you caught, which is wise… we eventually caught a Silver Chocobo as soon as we could and leveled it up) characters to worry about leveling, which takes a bit of stress out of leveling a whole bunch of characters. Although Final Fantasy XIII had an enjoyable cast, you had to make sure that all of them were equally battle-ready, because sometimes you controlled them at different times.

Actually, in most games you need to make sure that your entire cast is equally hardy for battle.

At first, I tried to defeat the final boss in this game without equipping my Bub for the final fight. I just wanted to see if I could do it on my own. All it took was Caius slamming Serah and Noel’s faces into the ground for me to realize that it was a foolish idea. So I went and leveled a bit more, then did the proper thing, equipped my Bub, and Bub proceeded to teach Caius a thing or two about insulting his mom, followed by slamming Caius’ dragons’ faces into the ground whittling down their HP until all three of them were at zero just to teach him another lesson. Because you don’t ever insult his mother even when his mother tries to go it solo.

And that gets us to Lightning Returns, which is where we are at in our Final Fantasy gaming saga.

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