Clock Tower II: The Struggle Within

In Japan, this game is known as Clock Tower: Ghost Head, for clarification.

A lot of people didn’t like this game because of the fact that it is a point-and-click survival horror game, but it was one of my first introductions to the survival horror genre as a child, and I managed to play it all the way through to the A ending (which is the best ending that you can get in the game, meaning that you played it all the way through). The one thing that stood out to me, and made the entire game worth it, was managing to get that far and realizing that you were actually playing the role of the antagonist without becoming aware until the very end. Without ever becoming aware until events at the end of the game forced her to become aware, Alyssa Hale was one of two “cursed babies” born to the Maxwell line, and she and her sibling were initially buried with the intent to kill them and stop the curse until who for all intents and purposes became her father, Allen, digs the children up and realizes that one of them is still alive. He raises Alyssa as his daughter. Alyssa, having the split personality of Mr. Bates — who could have been the soul of the baby who didn’t make it transplanted into her body, or just a side effect of the “Maxwell curse”, even though this is never explained — is the antagonist of the game, and although she is one of very few survivors at the end since her “father figure” shoots her biological father and demands that she escape the building that they are in before it explodes, she still manages to survive in spite of everything that happened.

One of the other redeeming things is the stellar soundtrack, especially what rolls if you get the A ending.

If you’re willing to put up with an old game that has some peculiar… semantics about it, especially the whole point-and-click bit, the fact that it strayed so far from the usual survival horror narrative actually does make it a good game. You just have to be willing to put up with the fact that for today’s graphics, it is an old game.

The 3rd Birthday

Parasite Eve was one of the greatest games of the decade, even though it was released in an era where we praised pixelated graphics and regarded them as being some of the absolute best for their time (isn’t it funny how things change over the course of several decades?). It also had one of the best ending songs I’ve ever heard, not to mention some awesome remixes. It really paid homage to the novel that inspired it, and the movie that came out afterward actually wasn’t half bad. Everything that paid homage did so in a great way.

The sequel to it that came out in 1999 was a bit dustier than the original, but when you have something that groundbreaking to live up to, you honestly can’t — or shouldn’t, for that matter — expect it to be as perfect as the title that came before it. But it was still a good game in its own right. The graphics were more polished, the storyline was still decent, and the tweaks that had been made to the battle engine still made for a compelling game that made you want to play all the way through to the end. And just like the game that came before it, the soundtrack was brilliant. The end song doesn’t quite have the punch that “Somnia Memorias” did, but “Gentle Rays” is still an extremely good song in its own right, and you can tell listening to the songs in Parasite Eve II that a lot of time and effort was put into the soundtrack. Things were still good.

Sadly, all I can say that I liked about The 3rd Birthday was the soundtrack. I played it for completion’s sake, having been an enthusiastic fan of Parasite Eve, wanting to finish the series out when I found out that a new game in the franchise was finally coming out. And when I played through it, all I felt like I was getting was fanservice, the “Parasite Eve label” slapped on a game that desperately tried to bring back old-school fans of the franchise to a game with better, newer graphics, a sharp soundtrack, and perhaps the world’s worst plot (seriously, read up on it if you haven’t already played it or spoiled it for yourself… the plot has so many holes it’s practically Swiss cheese, and it is that bad). You can listen to the soundtrack here if you’d like, as to me, that is the only redeeming quality that the game has. It became a shoot ’em up that tried way too hard to pull old-school fans in to the game, which dismayed those who liked the franchise for what it was, and the fanservice was — is, depending on whether you’ve thrown the baby out with the bathwater at this point — incredibly over the top. For Christ’s sake, the more damage Aya takes during battles, the more holes you see in her clothing, and this is done in so obvious a way that you can tell it was intentionally done. Jesus…

I don’t want any more sequels if this is literally how they are going to be handled. I don’t. Just stop them here.

(And the irony? Because the game’s supposed to be an RPG, that’s the category I put it in.)

Happy New Year’s Eve, everyone!

This was the best clip art that I could find under the circumstances given that there seems to be a dearth of New Year’s Eve clip art and an abundance of New Year’s Day clip art. But it was cute, so it will make do. Our family will do what we do best, attempt to sleep through various fireworks and festivities, and wake up the next day in the new year. Hopefully the surrounding neighbors don’t get too excited with the fireworks and cause the kids not to be able to go to sleep or wake them up, though. Or scare the dog. That would be bad…

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