Sometimes new players to Diablo II: Resurrected, or even people who played classic as infants younger versions of themselves, surprise me with the tactics that they come up with. One such tactic is seen in Secret Cow Level games on Hell difficulty, where… wait for it… everyone separates up and Magic Finds on their own against hordes of strong cows meant to be taken on in groups, which has historically always been the plan…
Yeah.
About that.
For people who play sorceresses, when you run out of mana you become a sitting duck. Playing a ranged character becomes difficult when you are the only one keeping cows off of you — better hope that you don’t run out of arrows, bolts, and to a slightly lesser degree, mana (since you can still fire arrows and bolts even if you are low on mana). You would have to drastically overlevel for Hell Cows to even remotely make this worthwhile, and yet this is still a thing. So this “separate to have better Magic Find” thing really confuses me.
Bub and I have a level sixty-six sorceress outfitted with Magic Find items, but we tend to play in groups.
Soon enough, Bub will get the psychiatric evaluation that is required to start the behavioral therapy that he was referred to. This just appears to be something that his insurance, and most insurances, require. Whatever they can get from him that they can use in this therapy to help him better manage his emotions, learn to convey overwhelming ones to caregivers so that they can get him help, and start to recognize (and act on) the beginnings of meltdowns so that he remains safe and those around him remain safe, I am all for. These were the reasons that he was referred for behavioral therapy anyway, although they are also things that I would really like him to work on as well. It’s just a matter of finding days that are available for the behavioral health… team, I guess, taking those, and then utilizing them, which I have done. We’re waiting on appointments to come.
