Archive of ‘MMORPGs’ category

Why did Gravity have to do this?

One of the biggest appeals of the alchemist class in Gravity’s MMO Ragnarok Online was the homunculus, genetically altered pets of varying types that assisted you in battle. Through AI that Gravity allowed you to use, you could set the homunculus up to attack on its own without you having to manually tell it to attack whenever you wanted it to attack. This essentially gave alchemists a leveling partner, and at that, one that they could choose from — if they didn’t like the homunculus that came forth from their embryo, they could easily make another one. Until, of course, Gravity essentially nerfed the entire homunculus system by making it so that homunculus could no longer automatically attack on their own with AI, forcing those who still wanted to use homunculus to attack to manually make their homunculus attack on their own (or use skills on their own, for the purpose of this blog post being noted as “attacking on their own”) every single time. Returning to Ragnarok Online with Bub having been a proficient alchemist player in my own right, I find this problematic for no shortage of reasons. Not only does it weaken the alchemist class by far, effectively reducing them to “a swordsman without the skills” — as this has actually been said, and I believe it — but this handicaps disabled gamers who then have to input considerably more keystrokes if they wish to continue using their alchemist’s homunculus. Gravity’s alleged rationale behind this was that “too many alchemists” (which I don’t believe) were “using their alchemist’s homunculus to level while not actually being at the computer,” something that a lot of players will call AFKmisting… which can and will get you banned.

Anyone foolish enough to try to level up long-term AFKmisting needs to cop a well-deserved ban for that, quite frankly. First of all, prior to this (as when Gravity made it to where your homunculus could not auto-attack, they could not do this), homunculus needed to be fed at regular intervals. If they starved, they ran away. So anyone foolish enough to “set up camp”, even on a faraway map where they thought they could not (or “would not”) get caught, might run the risk of their homunculus starving to the point where they ran away, rendering this entire “bright idea” of theirs both pointless and fruitless. And secondly, homunculus only net their alchemist base experience, not job experience, which is generally more coveted. Thirdly… the whole ban thing. If you are well and truly caught AFKmisting, you will get banned. No questions there. It’s pointless.

For Gravity to stand up on a soapbox about this one thing and take away something that made having an alchemist character particularly great, I find perplexing if not mind-boggling. Not only is it not smart, but it will get you banned. Why handicap the alchemist character to such great severity? I still don’t understand it.

When your MMO has a “no addiction” Reddit…

This is when you should know that you have a serious problem, Blizzard.

Please note that this is not me “knocking” the Reddit for existing, as it clearly has a purpose and has helped a lot of people curb their addiction to World of Warcraft. It is doing a great thing by existing. I acknowledge that it needs to exist. What I am “knocking” is the fact that this Reddit even needs to exist in the first place.

I am “knocking” the fact that a sizable number of people are getting, or have gotten, addicted to World of Warcraft and that this is occurring in a disproportionately high number with this MMO than it is with any others out there. You don’t hear about this happening with other MMOs in anything other than trace numbers, adjusting with the fact that there are individuals out there who will get addicted to any MMO, any game, or anything that crosses their path (since I am not shaming anyone for addiction, that I know that addiction is something that an individual can not in any way help, and realize that someone may, say, get addicted to the latest Final Fantasy MMO because it crossed their path and World of Warcraft did not…).

I am also “knocking” the fact that with an MMO this size, and with the number of people that have gotten addicted to it, that Blizzard has done nothing to curb this or even mitigate it in any way. After all, their addiction lines Blizzard’s pockets. Being as vague as possible, I actually knew someone that was offered a lucrative job that could have turned into a career that World of Warcraft messed up for them. This didn’t even materialize into a job for them. They went right back to playing World of Warcraft after this job offer fell through for them, and I am almost positive that they continue to play World of Warcraft to this day not realizing, and probably not caring, how big of a problem that this is — that this is actually addiction if this cost them an actual job. They probably rationalize it as “this job not being worth it”. They are, or were, someone that I had known for a long time, and after this I honestly never want to hear from or see again. I don’t want them around my children. And although I just said up there that I am aware that addiction is something that a person can not help, rationalizing away one’s addiction, and treating people horribly is something that can be helped, and this is absolutely something that this person would do, so I don’t want them around me because that would expose my children to them and that is something that I do not want.

Based on my last interaction with this person years ago, they were plainly emotionally abusive to me.

At some point, Blizzard has to realize that their MMO is this addictive and step in, though.

The question is, when? When will they stop turning a blind eye to this level of addiction in their players?

Always online? Really, Diablo 3?

As an adolescent, I grew up playing Diablo 2.

Many afternoons after school, after I had done my homework and studied for a sufficient amount of time, were spent grinding and leveling up characters. Many afternoons during the summer were spent playing it. So as an adult, when I found out that Diablo 3 was finally being made, I was stoked. Absolutely stoked. It was something that I could introduce to Bub. Everything that I heard about the game from the announcement that it was actually coming into existence all the way until day one sounded extremely promising, and then when it finally came out and I purchased it, put it on my computer, and was installing it, there was the realization that something about it was undesirable, almost not worth playing, but not quite…

You always had to have an Internet connection if you wanted to play it on the PC, which at the time was the only way to play it. No Internet connection? No way to play it. Because trust me, it was going to check. Even if you wanted to play a single player game, it was going to check. And you weren’t playing if it wasn’t there.

This literally almost made the game not worth playing to me, but I was committed to introducing this game to Bub, and I was going to play it with him. We were going to get through this together. We did. …narrowly.

When I found out that a port to the Nintendo Switch was coming out, and that this port did not require constant Internet connectivity in order to play, I jumped on that and purchased a copy of the game to play with Bub. So far, that copy has been a lot more enjoyable to play with him. It also makes one of his favorite games portable, which means that we can take it with us when we need to sit in the waiting rooms of doctor’s visits and specialty visits (as Bub is autistic and has severe social anxiety, so being able to distract him with something that can calm him down enough to get him through a distressing situation is always good to have on hand). We actually prefer the Nintendo Switch version by far though, come to think of it.

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