June 2022 archive

Happy twelfth birthday to you, Bub!

I try not to use the same clip art on here that I’ve already used, or try not to use it too frequently, but here we are. At 2:53AM in the morning, Bub turned twelve years old, so I had to mention something about it in this!

I love when friends of mine actually read my blog.

This is how Bub sleeps most nights. He’s got the pillow bunched up under his head because.

One of my friends admitted to reading my blog for reasons that probably have to do with the fact that it’s listed in my Discord profile (he’s a developer and moderator for the re-AOL project, and I write about more than just re-AOL in my blog, so the math isn’t incredibly difficult to do here). I thought I would post this in response since it’s a cute picture of my child doing the sleep and, well… being himself. Being my clone here.

It isn’t a weekend without a re-AOL update, folks.

Developers and programmers (I do the front desk sort of stuff in the Discord chat, and in re-AOL chatrooms when I see that there’s a need for it, like helping people download and install the client, answering questions, getting answers to questions, facilitating conversation, the whole nine) have been working on some back-end fixes to problems like “hanging SNs” — where, after disconnecting, it would still say that you “were logged in”, which a mod could fix by booting your screen name off so that you could actually log in yourself — and the occasional doubling up of screen names in the People In Room list. We still have… screen names that do that, but the things I’ve mentioned are already happening less than they were, which is awesome! And there’s the occasional “missing line”, where when someone tries to send something to a re-AOL chat it just doesn’t send, but that’s happening less than it was. (Later, we’re going to get Slingo and Splatterball!)

This is the fun of alpha testing, though. And programming during the alpha stage, too. We squash bugs.

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